Sorcerous Encyclopedia: Necromancy
A dark and mysterious art, the practice of necromancy is almost as old as sorcery itself. It’s practitioners have always been forced to either act in secret or actively oppose the main body of immortals due to the nature of their art.
Necromancy can involve the raising and animating of the dead, as well as the draining of the life force from living beings in order to add to one’s own power. The process of animating the dead can also be used on living beings, putting them in a trancelike state and affecting their actions. However, it is almost impossible to properly bring a person back from the dead without some side effects, and so most necromancers mainly use their art to animate corpses to act as disposable warriors or workers.
The first great necromancers to emerge were Erik Ulriksson, father of later Elder Freya Eriksdotter, and his associate Evanna Rosemunde, who infiltrated the Elder Conclave in order to find sympathetic parties within who she could convert to their cause. Unlike William Griffon, their motives seemed entirely justified by a desire for power. When Griffon became a necromancer in order to resurrect his child, he challenged the Conclave with the belief that by practicing the art it could be harnessed and controlled. They refused, and thus began the great war.
The effects of necromancy on it’s user vary, but typically it can be compared to a narcotics addiction, making the individual involved drained and desperate for additional boosts to their power. It also drains emotion and inhibitions, often reducing wielders to mere shadows of their former selves. Powerful emotions such as love or anger have been known to survive the process for a longer period of time.
Practicing an act of necromancy whilst in full control of one’s actions held a penalty of being stripped of one’s powers in the years before the war; afterwards the sentence was raised to execution.