Supplementals: The Nature of Sorcery

Hi everyone, this piece is the first in what is intended to be several supplemental pieces detailing the backstory, ins and outs of the world in which the characters inhabit.

The Sorcerous Encyclopedia: Sorcerers

-The term sorcerer began to be used upon the founding of the Elder Conclave in the 600s, but was more frequently used once necromancers became more commonplace, in order to differentiate between the two. How individuals became imbued with sorcererous abilities remained unknown until very recently, but what was known was that it was usage of such abilities that resulted in human beings gaining immortal life. If an individual with sorcerous blood never utilised their abilities, they would live an ordinary human life and pass away, even if they were the child of an active sorcerer. Research by sorcerer historians indicates that several notable historical figures may have in fact been of sorcerous descent, but this is often dismissed by the upper classes as pure conjecture.

Once an individual has become immortal, their lifespan becomes seemingly limitless, and they retain the appearance of remaining whatever age they were upon first utilising sorcery. However this is purely a cosmetic circumstance, and sorcerers have been known to change their appearance somewhat to reflect a sense of aging. This is an extremely difficult technique and only the most powerful elders have ever been able to master it.

A sorcerer cannot be slain by most conventional means, the most common causes of death being decapitation or any other means by which the brain is destroyed. There have been cases of sorcerers, consumed by despair or madness, ending their own life through pure force of will, but such instances are extremely rare.

Passing on the sorcerous bloodline can occur in one of two ways. Any child with at least one sorcerous parent will automatically receive the gene, but for a sorcerer to pass on immortal life to a mortal, the process is more difficult. Referred to as “bestowing The Gift” (or “breaking the soul” by pure-blood supremacists), it requires a sorcerer to imbue the mortal with a portion of their essence. This somewhat saps their power and grants the partner with the immortal life, but not the skills, of a sorcerer, which are untransferrable. This act is comparable to making a vow of marriage, and therefore not to be taking lightly. Its power draining capabilites mean that no sorcerer has ever bestowed The Gift on more than one other, as the effort involved would most likely reduce them to a state of permanent catatonia, if not death. A similar but far less strenous version of this process exists in the creation of a familiar, by which the sorcerer imbues a non-sentient being with a portion of their consciousness.

To list the skills available to a sorcerer would be virtually impossible, as new ones are being discovered almost every day, however they can generally be categorised as either active or passive sorcery (or in a wartime scenario, offensive or defensive). Passive sorcery includes the more mundane, such as the moving of objects, whilst active sorcery includes the production of fire and the manipulations of elements. Despite much research between both sides during the wars, no spell has ever being discovered that can cause instant death.

Casting spells is a fairly simple process, requiring no incantation (though novices are known to still use such practices), simply requiring the concentration of the mind and often a gesture of the hand to imbue a sense of direction. However, casting can be tiring without a power source, which early sorcerers solved through the creation of “staffs”, an object they imbued with sorcerous properties in a similar method to the creation of a familiar. These objects allow sorcerers to cast spells with relative ease, as such, sorcerers treat their staffs with a great deal of care. Breaking another sorcerers staff has often been used as a punishment, and as a symbolic system gesture to indicate the removal of their power.

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